#include #include #include #include #include "sighandler.h" #ifndef SIGNALS #define SIGNALS sh_known #endif /** ** @brief A simple signal handler mechanism. ** ** This just raises a flag when a signal is caught. ** ** All real processing of the signal has to be done ** in an event loop. **/ static sig_atomic_t volatile received; static void signal_handler(int sig) { received = sig; switch (sig) { #ifdef SIGQUIT case SIGQUIT: exit(EXIT_FAILURE); #endif case SIGTERM: quick_exit(EXIT_FAILURE); case SIGABRT: _Exit(EXIT_FAILURE); default: /* reset the handling to its default */ signal(sig, SIG_DFL); return; case SIGINT: return; } } static void signal_atexit(void) { SH_PRINT(stderr, received, "atexit handler"); } static void signal_at_quick_exit(void) { SH_PRINT(stderr, received, "at_quick_exit handler"); } int main(int argc, [[maybe_unused]] char* argv[argc+1]) { atexit(signal_atexit); at_quick_exit(signal_at_quick_exit); for (unsigned i = 1; i < SIGNALS; ++i) sh_enable(i, signal_handler); SH_PRINT(stderr, SIGNALS-1, "highest known signal number"); size_t const Gi = (1ull<<30); for(size_t step = 0; step < 10*Gi; ++step) { if (!(step%Gi)) printf("step %zu\n", step); switch (received) { case SIGINT: fprintf(stderr, "\ryou called?\n"); received = 0; case 0: continue; } SH_PRINT(stderr, received, "is somebody trying to kill us?"); raise(received); break; } SH_PRINT(stderr, received, "we survived"); return EXIT_SUCCESS; }